
Riddle me this: what is it with video games and mushrooms? From the nostalgic and iconic Mario variety to the headliners of Gamecock title Mushroom Men, what is it about the modest button fungus that makes its way to the screens of our TVs?
Granted, the same question can be asked with any other popular produce. The apple makes a few appearances, and cherries have secured its spotlight in slot machines and Pac-Man. But the mushroom? It definitely doesn’t have the same fresh, juicy appeal. Mushrooms are a type of mold! They spring from dead forest creatures and some thrive quasi-parasitically on trees! They represent decay! Gross!
But I think that the defining moment for the mushroom is when it represented a magical reward in Super Mario Bros. Super Shroom and the 1UP Shroom left quite an impression on me, and probably on many others who grew up with Mario. Mushrooms went from being slimy mold balls to being cute, wholesome prizes shaped like little adorable ottomans. (On the other end of the spectrum, because of Kid Icarus, PJ still loathes eggplant).

It’s common belief that Miyamoto’s inspiration came from Alice in Wonderland where the Caterpillar gave Alice two pieces of mushrooms that granted sizing powers.
Makes perfect sense.
But before Lewis Carroll, the mushroom had a reputation of being mysterious…always mentioned in old tales of apothecary, of witches, and of the occult. Mushrooms embody both qualities of life and death, as well as freshness and fester. They thrive in creepy wet and dark places. Primordial and secretive. Even In Shakespeare’s Tempest, it was believed that fungus were the works of fairies and elves:
PROSPERO: …you demi-puppets that by moonshine do the green sour ringlets make…
Okay, so mushrooms are wondrous but weird living things, and it’s no surprise that it’s commonly used in storytelling. But after playing Star Wars: Force Unleashed, I noticed something else that I keep seeing in video games: Mushroom Worlds.
I can see how the mushroom’s symbolic associations from folklore, art, and literature can be inspirations for singular items in video games… but the whole Mushroom World/Farm/Jungle/Ecosystem in video games baffles me a bit. World of Warcraft has Zangarmarsh, Mario has his freaking kingdom (even though I would argue that the platforms in Level 1-3 are really trees), and Force Unleashed has Dagobah-kin Felusia. Off the top of my head, I can’t think of any famous cultural or historical references of a giant mushroom-themed environment. The closest things I came up with was Honey, I Shrunk the Kids. So I did some research. (By “research”, I really mean “google”…kids these days have it so easy.) So what did I find?

Nothing.
So this led me to believe that maybe mushroom-themed environments made their first few pop culture appearances in video games. And you know what?– it makes sense…giant mushrooms seem fun and bouncy, great for platformers, and renders an awesome-looking hybrid of an urban skyline and of a natural forest-inspired habitat. In the case of Zangarmarsh, a territory occupied by the environmentally-conscious hippie faction Cenarion Expedition and alien sporelings, the bountiful growth of mushroom help establish, “hey, this place is teeming with life, motherfuckers!” WoW has a lot of great zones but Zangarmarsh was first to really make my jaw drop (going down the Great Elevator to Thousand Needles is a close second…wait, maybe Karazahn is second). The mushrooms aren’t just part of the decor, things happen on the mushroom tops.

Despite my struggles with the weird auto-targeting issues and the fucktard camera in Force Unleashed, I enjoyed playing the Felusia levels and learning about the Felusian lore. After playing so many space games, and adventuring in so many space stations, space deserts, space mining facilities, space prisons, space bars, and space mines, Felusia definitely brings something different to the table. Felusia shares the same principle with Dagobah- nature, life, and the Force are all connected. Hayden Blackman says this in the book The Art and Making of Star Wars: Force Unleashed:
Members of the team often jokingly referred to it as the “mood ring” planet because it is very much a living, breathing world that reacts to what is happening on its surface.
I’m trying to be spoiler-free (even though know one cares), and it’s pretty striking to see Felusia’s evolution.
Nature is neat!
This mushroom world hooplah is fascinating to me. If anyone can provide any more examples of and/or thoughts on mushroom and mushroom worlds in pop culture history, holla!
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